Cosmic Compass
EARTH 1

Cosmic Compass

  • ATK:
  • 100

  • DEF:
  • 300

  • View:
  • 3039




When this card is Normal Summoned: You can Special Summon a number of "Compass Tokens" (Machine/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
64± 8/ 100
Power Score
Intrinsic 64
Deck 63

Cosmic Compass — Power Evaluation

Final Score: 64 ± 8 · Confidence: Medium

  • Intrinsic: 64 · Deck: 63 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Cosmic Compass is a Level 1 Machine/EARTH Normal Summon that converts one card into up to as many Level 1 Machine/EARTH tokens as the opponent has monsters, so its value depends on the opponent's board and it gives no card advantage. Its real strength is the body it leaves behind: a clean Level 1 EARTH Machine that serves as Synchro material, which is what the Synchro partners in the sample (Formula Synchron, Stardust Dragon, Black Rose Dragon) suggest it is used for. The high deck count and 12-archetype spread confirm it is a portable, cheap staple, but that frequency is not counted as power. It has no interaction of its own, and the card's ATK/DEF earn nothing.

Axis scores

Axis Score Evidence
Accessibility 65 Normal Summonable at Level 1 and run in 44 of 44 sampled decks at a 2.09 average, across 12 archetypes, but no combo starter or searched data exists to confirm how often it is drawn live (observed deck frequency, inferred live access).
Combo & Conversion 55 Text says it makes up to the opponent's monster count in tokens, which is a fair board with help and nothing on its own when the opponent is empty; combo evidence is absent, so this is text-only inference (inferred).
Resource Economy 55 One card becomes several bodies with no card advantage and no GY refuel, so value is board presence rather than card gain (verified from text).
Effect & Interaction 15 The card carries no negation, removal or hand-trap effect of its own, so the score reflects only the tokens' blocking and material value (verified from text).
Material Utility 80 Level 1 Machine/EARTH is a clean generic material and the tokens share that profile, and the body still works as material when its effect is negated; partner Synchros support this fit (verified from text, observed via top partners).
Resilience & Flexibility 55 The effect is a single Normal Summon trigger that a negation or Effect Veiler-style answer can stop, though the body remains afterward and the card works across several zones (inferred).
Deck-Building Efficiency 75 Cheap Level 1 slot with no garnet or lock and 24 of 44 decks running 3 copies cleanly, so redundancy is fine (observed deck stats).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 64, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap Level 1 Normal Summon that leaves a clean Level 1 Machine/EARTH body as material
  • Portable: appears in 12 archetypes and 44 of 44 sampled decks at a 2.09 average
  • Token count scales with the opponent's board, so it is stronger against a developed field
  • No garnet or lock restriction on deckbuilding

Weaknesses

  • No card advantage or GY refuel, and no interaction of its own
  • Value depends on the opponent controlling monsters; empty-board Normal Summons convert little
  • Combo evidence is absent, so conversion is text-only inference
  • Low ATK/DEF tokens provide little board pressure on their own

Counters / choke points

  • Negation or Effect Veiler-style answers to the Normal Summon trigger (partner list suggests these are common in the same decks)

Best use

Level 1 Normal Summon that generates material and board presence for Synchro and Machine-based lines. Decks: Scrap, Train, Machina, Infinitrack, Naturia, Ice Barrier, Cyber Dragon, Synchron. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Normal Summon trigger that Special Summons up to the opponent's monster count in Compass Tokens (Machine/EARTH/Level 1/0/0); Level 1, Machine, EARTH, 100/300, Effect Monster, formats TCG/OCG/MasterDuel/DuelLinks
  • Observed: Run in 44 of 44 sampled decks, 97.7% in main, average 2.09 copies, 12 distinct archetypes; Top partners include Mirror Force (84.1%) and several Synchro/Machine staples at 50–57%; Not a top card across formats; no combo appearances
  • Inferred: Primary use is body generation for Level 1 material and board presence, based on text and Synchro partners; Deck value is board-dependent: converts best against developed opposing boards; Resilience is limited to the single trigger, which negation can stop
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no meta sample — meta power is null and Final uses the decks-present formula











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